The action began with a night op by Zymaan and Grim who decided to circle the outside perimeter of Bale Keep together at night to read the runes inscribed there by Alandra de Winter twenty-one years ago. Zymaan was in the zone, both in terms of moving stealthily and interpreting the complicated runes. Grim faced some polyhedron-related challenges, but what he lacked in luck he made up for in bravery and ingenuity.
Zymaan learned information about the cosmos and an even greater tale than the happenings on this world. He managed to repair a broken section of the runes encircling the Keep, thus making it possible for the group to activate a magical shield that can surround the Keep. All they need to do now is find the controls in The Keep on the Shadowfell.
Grim attracted the attention of an eight-lizard contingent of Lizardfolk soldiers with full shields and spears. Rather than choose the safer option which might endanger the mission with Zymaan, Grim led the troops away along a more dangerous path. Grim’s luck continued to run thin and soon he found himself pinched between two eight-lizard contingents of Lizardfolk soldiers. Thankfully Grim was able to activate a mysteriously-obtained magical ring and escape.
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Next the party descended into The Keep on the Shadowfell. Here they learned that the Nevermind controlling Ryparin has become the master of this lair and has gained powers over it. Among these powers is the ability to condense the dark fog that fills the place into creatures to defend against the PCs’ intrusion.
First they encountered shadow warriors in a room with a dangerous pit trap in the center. Nyneve was able to read the draconic writing in the keep and became attuned to the feelings of the place such that she was able to direct the party along its path.
Kildrak strapped the Lantern of Light to his shield and began to use it to lead the party along with Janaar. The purple light of the lantern proved effective against subsequent swarms of undead. No doubt the party cleric was missed. The party soldiered on, but the wounds were starting to accumulate.
Next the group entered a reliquary and tomb. This is where things became life-threatening. Out of the walls emerged eight banshees whose wailing disabled a number of our heroes. Poor Janaar in particular got latched onto and drained of much life force. During the encounter Grim engaged in pursuits other than combat, including finding four stone dragon statuettes which seem important.
“Ego adepto a paulo auxilium a cum amicis meiz epulater”