Unlike the signs that once circulated in Saltmarsh seeking the safe recovery of “this important person”, the signs being circulated now in the Abyss promise great rewards to anyone who kills and brings in the head of General Nyneve of the First House (as she once was), aka: the Abomination and Kayleigh. Last seen hell-flying …
Hard Truths: Story Post – 001
The invisible imp flies towards the main tower of the Fourth House, in search of his target. His master has tasked him with finding Lady Petrichor and delivering a most important note. En route, he spots a farm and devours a few live chickens, his favourite meal. Stomach full, he resumes his mission.With the ability …
House of the Rising Sin: Story Post – 003
Given their orders to “kill everybody on board the Sea Ghost”, especially this dwarven monk and Lord Gilead, both of whom are believed to be living Lanterns of Light, it naturally follows that nobody would care if the-kill-that-happened-to-be-captured-instead happened to suffer a little harm. Guards are sent in to punch prisoner Ash many times and …
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House of the Rising Sin: Story Post – 002
The Vrock who captured Ash is rewarded with fresh meat. It gobbles it down and makes a disgusting gurgling-sound-cum-shriek-of-affection for its master. Ash, in the meantime, is stripped of all his possessions and garbed in an orange jumpsuit of dimensional anchoring. His hands are shackled together. His feet are shackled together. The chains between his …
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House of the Rising Sin: Story Post – 001
Grand Lady Malavox knew the risks when she pursued the Abomination and dared to return it to the First House without any pre-negotiation or threats. She knew the Abomination’s history of betrayal and the lineage from which it came. The risks were great, but with the able assistance and advice of Lady Petrichor, the Fifth …
Continue reading “House of the Rising Sin: Story Post – 001”
Enemies Everywhere: Story Post – 005
The thing about traveling the planes is this. Time does not elapse at the same rate in all places. It is possible for one minute in one place to equal one year in another. It is possible to leave one place, teleport to another where you research a particular subject for multiple days, and then …
Enemies Everywhere: Story Post – 004
Castle Justheart sits on a pile of solid rock that is just barely big enough to hold it, then surrounded by water. The drawbridge is long for a castle of this size such that the entrance is jutted thirty feet into Lake Glorious. The surrounding distance of water is much greater on the other three …
Enemies Everywhere: Story Post – 003
The trip to the One Tree had seemed to Janaar a relatively simple pursuit when he first undertook it, but the doing of it had proven to be far more complicated than expected. For one, powering the ship for planar travel required a navigator and mana for the mast, neither of which he himself could …
Enemies Everywhere: Story Post – 002
From the time he is banished back to his home plane, to the time he encounters Lord Gilead on the banks of a river, life is very challenging for Lord Ash. He drops the Lord title, for one, feeling now far removed from the demi-monde he once ruled over but which no longer exists. He …
Enemies Everywhere: Story Post – 001
So many ages had passed since there had been a Green Knight, even the legends of a Green Knight existing had faded away into nothing. For eons the balance between the Courts of Chaos and the Lords of Light was hardly perfect, but certainly within a range where the short end could recover and balance …